Purp runs. Serves get in the way. The control keeps changing.
Four ways to play
About Jump 'n Run
An experimental game about
interaction primitives as design materials
A shake, a swipe, a double tap. Each one is a material you can pick
up, wire to an output, and feel.
Here the output never changes (Purp jumps), so the gesture is the
only thing you can be reacting to. Every twenty seconds the gesture
that makes her jump becomes a different gesture, with three seconds
of warning.
Kimberly Blacutt, Senior Strategy Design Lead at
NewDealDesign ↗,
with support from Gayatri Kalra
Characters
Purp, Nudge and Buppo by Henry Spuria and Dennis Baek
Mentorship
Jan-Simon Veicht and the NDD team
First shown
SF Design Week 2026
Inspired by
the Chrome Dino, made in 2014 by Sebastien Gabriel, Alan Bettes
and Edward Jung, under the codename Project Bolan
Privacy note. Your phone sends the
word “shake”, never the readings. No accounts, no
analytics.
The control keeps changing
Every so often, mid-run, the way you jump changes to something else.
Here is the whole set for this run. Do each one once.
Shake and flip
This phone is the controller
On a computer, open jump-n-run.kimberly-30a.workers.dev
Scan the code it shows.
Play with your phone
On your phone, open the address below and enter this
code. Shake and flip only work this way, because a browser will not
hand motion to a page embedded in another site.
or type this code
----
Opening a room…
The control just changed
Do it once to keep running
Result
The winner made the board
Squished
0
To jumpTap
Turn your phone sideways the game fills the screen