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Jump 'n Run

Purp runs. Serves get in the way. The control keeps changing.

Four ways to play

About Jump 'n Run

An experimental game about

interaction primitives
as design materials

A shake, a swipe, a double tap. Each one is a material you can pick up, wire to an output, and feel.

Here the output never changes (Purp jumps), so the gesture is the only thing you can be reacting to. Every twenty seconds the gesture that makes her jump becomes a different gesture, with three seconds of warning.

Players in front of the pixel-art San Francisco wall at the NewDealDesign studio
The whole story
Read the article ↗, which has all four ways to play in it
Game design and artwork
Kimberly Blacutt, Senior Strategy Design Lead at NewDealDesign ↗, with support from Gayatri Kalra
Characters
Purp, Nudge and Buppo by Henry Spuria and Dennis Baek
Mentorship
Jan-Simon Veicht and the NDD team
First shown
SF Design Week 2026
Inspired by
the Chrome Dino, made in 2014 by Sebastien Gabriel, Alan Bettes and Edward Jung, under the codename Project Bolan

Privacy note. Your phone sends the word “shake”, never the readings. No accounts, no analytics.

The control keeps changing

Every so often, mid-run, the way you jump changes to something else. Here is the whole set for this run. Do each one once.

Shake and flip

This phone is the controller

  1. On a computer, open jump-n-run.kimberly-30a.workers.dev
  2. Scan the code it shows.
Play with your phone

On your phone, open the address below and enter this code. Shake and flip only work this way, because a browser will not hand motion to a page embedded in another site.

or type this code
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Opening a room…

The control just changed

Do it once to keep running

Result

Squished

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